Muses use magic to attack enemies or heal/enchant fellow players. Muses use intelligence as their main stat. Muses use magic staffs or wands. When Muses reach level 100, they can choose a second job: Mage or Cleric.

Mages are powerful spell casters who cast spells such as Meteorite Flow, Icy Hailstorm or Staff Stun. They are often used in parties as damage specialists. They can do a tremendous amount of damage when buffed. Mages do not only add points in Intelligence, but also in Strength so as to gain more attack power, defense, HP, and weight limit. Mage only use staff for close fighting.

 

 

Clerics are the supportive branch of Muses. Clerics focus on making their healing spells and enchantments[buffs] stronger and mostly dependent on parties to level, but if needed they can summon monsters to attack like an Elemental or a phantom sword, or can alternatively use summoning capsules. They are also the most versatile class in the whole game, some players put their stat points solely on intelligence, others may choose to put on some Strength in order to hold a shield, or some Sensibility to gain more attack power and to inflict more critical hits, the Cleric is currently one of the best in pvp, inflicting critical hits on their targets and usually defeating them in seconds.

 

 

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