Hawkers are fast characters, and wear light armor . They base themselves on dexterity, which is their main stat that supports damage and dodging. Hawkers use katars, dual weapons or bows. They can also hide, boost up their critical and dodge rate, and throw poison knives at their enemies. At level 100, hawkers can become scouts or raider.

Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric. "The Strongest in Range"

 

Hawkers who prefer katar or dual weapons advance to the Raider job, which allows them to access skills which mainly inflict damage. There is one skill unique to this job, stealth, which allows them to become neutral, so no player nor any monster can kill them.

 

 

 

The most important stats for hawker is dexterity. Besides increasing dodge rate, dexterity also adds attack power for katars, bows, and  dual weapons. Hawker also needs a little strength for their attack power and defense and sensibility for critical rate.

 

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